POTTED SPORTS
POTTED SPORTS
A potted sports event can be used to entertain and exercise physical and mental skills, strength, determination and team work.
It can accommodate varying numbers of people with varying degrees of fitness and ability.
It should be purposeful and carefully organised.
ACTIVITIES:
There are four main types of activity:
- Athletics, eg: long jump, high jump, throwing.
- Job Related, eg: for a labourer – filling a sand bag, lifting objects.
- Gymkhana, eg: ring the stick, shoot at goal.
- Physical Training, eg: rope climbing, abdominal exercises.
ORGANISATION:
The following points should be considered when organising a potted sports event.
- Check area and equipment available.
- Assess numbers taking part.
- Plan activities according to skills and strengths of the user. (There should be as many events as teams – excluding final relay).
- Make score cards and decide upon the scoring system.
- Brief officials, ideally one per activity, on their duties (can be done on trust).
- Brief teams by demonstration and explanation of the activities and the scoring system.
- Make a large (eg blackboard) master scoreboard.
- Brief chief scorer on their duties.
- Explain to teams the method of control, eg whistle, to move around the activities.
SCORING:
Always make the activity possible to score on. If necessary test some of the competitors on the activities to assess the general standard. Aim at 25% passing high standards and 50% to pass the low standards.
Scoring can either be on points gained or time achieved.
Each teams score card must be taken to the chief scorer after each activity to be recorded on the master board.
Single Standard Scoring, eg 1point per press up – result = total number scored in time allowed.
Double Standard Scoring, eg high and low standards are set for each event. All competitors achieving the high standard gain 2 points. Those failing the high standard but passing the low standard gain 1 point.
Treble standard Scoring, eg high, middle and low standards – points gained 3-2-1.
TYING:
- In the event of a tie, the team gaining the highest place in the final relay wins.
Or
- The team gaining the best result in a predetermined starred activity wins.
RESULT:
The team with the highest number of places, eg 1st’s, 2nd’s etc wins.
A final relay can be useful in gaining time for chief scorer to collate the results and for deciding the winner if a tie occurs.
TEAMS:
Setting team’s apart using colour bibs – team one (Red), team two (Blue), team three (Green) etc.
DURATION:
Games will last for 2mins with one minute change overs.
Category: For the Trainer, GCSE PE